By Andrew Brandt
Since the beginning of the year, my colleagues in the Threat Research group and I have been researching an absolutely astonishing volume of phishing Trojans designed solely to steal what videogame players value most: the license keys that one would use to install copies of legitimately purchased PC games, and/or the username and password players use to log into massively multiplayer online games, such as World of Warcraft.
I can only imagine that it takes very little effort for the jerks behind this scheme to retrieve thousands of account details. (We began covering this issue briefly last week.) With such an effortless infection method, and the difficulty of prosecution (let alone identifying the perps), they don’t even seem to be concerned in the slightest about covering their tracks.
These single-purpose Trojans are very good at what they do, and can rapidly (and silently) report the desired information back to servers — typically, perhaps unsurprisingly, located in China. We know the exact servers they contact, and what kinds of information they’re sending. And we know why: Thar’s gold in them thar WoW accounts, and the rush is on to cash in.
Today, I’m going to go deeper into how the infections happen.